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How Yahoo's 'Scorched Earth' Strategy Helped Scuttle Deal more similar news »
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Yahoo C.E.O. Jerry Yang mapped out a scorched-earth defense against Microsoft, essentially arranging to encourage all 14,000 Yahoo employees to quit if Microsoft succeeded in buying the company earlier this year, newly released court documents suggest.
Yahoo executives also declined to tell its employees that Microsoft was prepared to offer them $1.5 billion in retention bonuses if they would stay with the company after a merger was completed, documents say.
A Delaware state court judge today unsealed a class-action complaint by two pension funds that sued Yahoo's board, claiming it failed to protect shareholders' interests after Microsoft offered to acquire Yahoo for $44.5 billion in January.
The 42-page complaint, filed by the New York class-action specialist law firm Bernstein Litowitz Berger & Grossman, gives a window into internal discussions at Yahoo, and includes copies of internal e-mails among Yahoo executives.
The complaint asserts that the Yahoo board "handed to Yang responsibility for direct negotiations with Microsoft," and that "none of Yahoo's independent directors attended critical meetings with the company."
As early as January 31, the day Microsoft chief executive Steve Ballmer e-mailed his offer to Yang, Microsoft made clear it wanted Yahoo "employees to be okay" and had earmarked "$1.5 billion for the retention of employees" in addition to the "$5 billion for [the] deal," according to notes made that day by an unidentified Yahoo employee. But that fact was never conveyed to Yahoo's employees.
Meanwhile, Yang was engineering a plan for a "massive employee walkout" in the aftermath of a Microsoft takeover by offering all of Yahoo's 14,000 employees the right to quit his or her job and pocket 100 percent acceleration of their equity rights, if there was "substantial adverse alteration" of their jobs.
Yahoo's compensation consultant calculated that the proposal would cost $1.5 billion, or 3.2 percent of the transaction price. "That's nuts," he concluded in an e-mail.
A Yahoo vice president wrote that it is "a bizarre outcome if people who stick around make off worse financially than people who [are] laid off."
But another Yahoo executive, using Microsoft's four-letter stock-ticker symbol, noted that the plan "will make things increasingly more expensive for MSFT though."
The "double trigger" plan Yang supported would have first required Microsoft to pay benefits to everyone who lost their jobs as a result of the merger; a second trigger would also require severance for people who were still on the payroll if their jobs changed.
A February 14 e-mail exchange between two Yahoo executives—Gred Mrva, vice president of mergers and acquisitions, and John Dillon, senior director of integration and corporate development—shows them candidly observing they would be better off getting fired under the Yahoo.
"You and I will be f***ed as they will find a way to make us work for two more years," Mrva wrote.
Dillon responded by pointing out the double trigger also applied to change of roles. Before a deal could close, he noted, Microsoft would have to ask all remaining employees to waive their right to payment in case their job changed. "And to waive at close, they need to effectively buy us out," Dillon wrote.
The complaint also alleges that Yahoo executives compiled comparative data about similar severance plans from only three other unsolicited takeovers, and in any case never provided the information to any Yahoo director.
Chancellor William Chandler III of the Delaware Chancery Court unsealed the document despite what he said were the "defendants' strenuous arguments" that selective disclosure of the information would prejudice Yahoo at its upcoming proxy contest.
Chandler said the appropriate remedy would be for the release of more information, not less. He encouraged "defendants to release the full text of any communications they believe have been taken out of context or selectively quoted."
For its part, Bernstein Litowitz is pressing ahead with discovery, and will push to depose Yahoo director Arthur Kern, head of the compensation committee.
The lawsuit seeks to invalidate the employee severance plan and ensure that any merger deal maximizes shareholder value.
It also seeks damages if, at the end of the process, Yahoo remains an independent company with a depressed stock price.
Tue Jun 03, 2008 more from this source»»
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Wired.com Photo Contest: Summer more similar news »
Summer is finally here, and we under-sunned desk turds want to see what fun looks like. Remind us what it is to be young and capable of joy again with a skillfully captured frame.
Use the Reddit widget below to submit your best summer photo and vote for your favorite among the other submissions. The 10 highest-ranked photos will appear in a gallery on the Wired.com home page. We want to see itchy bug bites and rickety bunk beds, sparklers and barbecues. Take us on a manic road trip through fireflies and wine vines, and leave us sipping margaritas on umbrellaed beaches. If it doesn't scream "summer," we don't want to see it.
The photo must be your own, and by submitting it you are giving us permission to use it on Wired.com and in Wired magazine. Please submit images that are relatively large, the ideal size being 800 to 1200 pixels or larger on the longest side. Please include a description of your photo, which may include exposure information, equipment used, etc.
We don't host the photos, so you'll have to upload it somewhere else and submit a link to it. If you're using Flickr, Picasa or another photo-sharing site to host your image, please provide a link to the image directly and not just to the photo page where it's displayed. If your photo doesn't show up, it's because the URL you have entered is incorrect. Check it and make sure it ends with the image file name (XXXXXX.jpg).
Please bookmark this page and check back periodically over the next two weeks to vote on new submissions!
Also, check out the winner's galleries from our previous contests: Holga, Red, Self-Portrait, Night, Macro, Transportation, and Black and White.
Vote on summer photos submitted by other readers.
Show entries that are: hot | new | top-rated. Submit your summer photo.
Submit your summer photo.
(No more than one every 30 minutes. No HTML allowed.)
Back to top
Tue Jun 03, 2008 more from this source»»
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Top 10 Wired Water Photos, Decided by Us more similar news »
: Though Wired.com readers selected 10 excellent photos in our water photo contest, we here at the Photo Department like to fight for the underdog. Here are our 10 favorite submissions that we think deserved more attention.
Our next bi-monthly photo contest is summer. Let us office shmoes live vicariously through your best summer photo. Check out the contest page for more information.
Left:
Amazon Worker
Submitted by Fernando Martinho
Photographer's comment:
"This man works producing charcoal of illegal wood. He drinks the same water he is destroying...."
: Water Feet
Submitted by Elliot Carvalho
Photographer's comment:
"A kid takes a dive on Ipanema Beach, Rio de Janeiro"
: Floating in Color
Submitted by Kristarella
Photographer's comment:
"On Lake Macquarie, New South Wales, Australia."
: Puddle Beamer
Submitted by AmsterS@m
Photographer's comment:
"BMW reflected in a puddle in Amsterdam, shot with my Sony Ericsson S700i mobile-phone cam."
: Falling Drops
Submitted by Anonymous
Photographer's comment:
"Drops of water falling from the wall in Hong Kong"
: Mnemonic
Submitted by Orion Schmidt
Photographer's comment:
"View of St. Sebastian's Church in Salzburg, Austria. Taken on a Nikon pocket point-and-click."
: This Sunset Brought to You By:
Submitted by Petter Duvander
Photographer's comment:
"Take that for showing all those horrible infomercials!"
: Red Bridge
Submitted by Paco Alcantara
Photographer's comment:
"A bridge in Wakayama Prefecture, Japan"
: Nature's Testament
Submitted by Vilhjalmur Ingi Vilhjalmsson
Photographer's comment:
"Skogarfoss, a 60-meter-high [nearly 200-foot] waterfall in southern Iceland. Legend tells that behind the waterfall is a treasure chest filled with unimaginable riches. The story goes that a man ventured behind the falls and grasped the handle on the chest, only for it to vanish in front of his very eyes."
: Cubicle
Submitted by vofi
Photographer's comment:
"Built in 1902, and still smooth."
Tue Jun 03, 2008 more from this source»»
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June 3, 1657: William Harvey Taken Out of Circulation more similar news »
1657: The blood stops circulating in the body of the scientist who definitively established that blood indeed circulates. William Harvey is dead.
Most scientists and physicians in Harvey's time were still blindly following the second-century Greek physician Galen, who proved that arteries contain blood. But he thought that the liver converted food to blood and that the arteries and veins are distinct systems. Galen warned his students not to be content with book knowledge, but 14 centuries of doctors relied instead on Galen's many anatomical treatises and did not themselves perform dissections.
In the century before Harvey, Belgian anatomist Andreas Vesalius published charts of his own dissections. Vesalius' work literally resurrected the practice of dissection of human cadavers: It was still widely forbidden, and for centuries to come often had to be performed in secret on newly dead bodies stolen from cemeteries by "resurrection men."
Cairo physician Ibn al-Nafis had established the "lesser circulation" between heart and lungs in the 11th century. Hieronymus Fabricius, of Italy, published a work on the valves in the veins in 1603, but he mistakenly saw them as imposing a speed limit on the flow of blood from the heart. However, al-Nafis' work was not widely known in Christian Europe, and no one put it together with the true import of Fabricius' research.
Until William Harvey.
Harvey experimented on animals and even on surface veins in the limbs of living humans. In 1628, he published his magnum opus, Anatomical Disquisition on the Motion of the Heart and Blood in Animals -- often called De Motu Cordis for the literal heart of its original Latin title.
It demonstrated conclusively that the heart pumps blood to the rest of the body, and that the veins return the blood to the heart. With the microscope not yet available, Harvey could not see what connects the smallest arteries to the smallest veins, but he postulated the existence of the capillaries.
Harvey also served as a royal physician. How did he get a plum job like that? The man was talented, but he also had the good judgment to marry the daughter of another royal physician.
As doctor to King Charles I, Harvey did a lot of scrambling during the English Civil War, losing most of his scientific papers and ordinary possessions to anti-royalist riots. He fled London to Oxford with the court in 1642, then left the court (and his job) to return to London in 1646. Thus, he was not royal physician when the king was beheaded in a public execution on a London street in 1649. Plenty to learn about the motion of blood there.
Harvey published his second major work, On Generation in Animals, in 1651. In it, he propounded the notion that an animal embryo grows gradually, in parts, and does not exist fully formed in miniature in the ovum, as much current theory then held. Harvey's ideas, as with circulation, were based on direct observation and measurement.
But the founder of modern experimental physiology, cardiology and embryology was again impeded by not being able to observe the microscopic level: the earliest, smallest stages of embryonic growth. Antony van Leeuwenhoek did not make the first practical microscopes until two decades after Harvey's death.
Harvey died at age 79. The cause of death was a stroke, which we now know to be a circulatory disease.
Source: PBS' Red Gold
Tue Jun 03, 2008 more from this source»»
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Killer Gamer Asks, 'Where Have All the Bodies Gone?' more similar news »
Something quite interesting happens in the first few minutes of Ninja Gaiden II: The dead people don't vanish.
About five minutes into the game, I finished my first battle, and it was a grisly spectacle of carnage. I'd killed about seven guys, and their corpses lay scattered about. Then I went around the corner to save my progress at the "sacred statue."
When I turned around ... the bodies were still there.
All seven of them. Everything was intact: the fractal flowers of blood on the walls, the body pieces I'd severed from their hosts -- a couple of legs, a stray arm -- scattered like doll parts.
Why was this so weird? Because the bodies weren't gone.
In the originalNinja Gaiden, every time you killed someone, within a few seconds the body would poof away in a cloud of eldritch smoke -- leaving nothing behind, not even a bloodstain. You'd dispatch 20 guys, go around the corner to snare some loot, and when you came back a few seconds later, the fight scene was as clean and sterile as an operating room.
This phenomenon is not limited to the first Ninja Gaiden. Over the years, I've noticed that most of the seriously violent games I love deal with the corpses by simply whisking them away. Take the recent Grand Theft Auto IV: I'd butcher my way through a gunfight, wander off to admire the view out a window, then on the way back to my car discover that the bodies were gone, neatly as if they'd been Raptured. Nothing left behind but their ammo!
On the one hand, this vanishing-body thing is such a blasé convention of gameplay that it's barely worth mentioning. No big deal, right? Often the designers make the bodies disappear for reasons of gameplay, because leaving all the bodies piled up is ludologically impractical: If every monster killed in World of Warcraft hung around forever, Azeroth would be so chest-deep in stinking corpses that you couldn't walk anywhere. The sheer metric tonnage of killing in our favorite games essentially requires that there be some sort of cleanup crew.
But still, I wonder if there isn't a moral effect here, too.
I mean, I've been gaming for 25 years. How many people -- or monsters, or entities, or robots, or whatever -- have I killed? If you add up all those gunfights, laser battles, BFG attacks, crazy Japanese RPG spellcasting deaths, throat-slittings from behind, starcraft pulverized by plasma missiles: Man, it's probably nearing a million or something. That's war criminal territory.
So when you put it that way, this idea -- that the bodies of everyone we kill just sort of wink out of existence -- is so hilariously pregnant with misplaced dread that it's practically Freudian. It's as if our violent games can't quite bear to have us face up to the dimensions of what we're doing. So they just get rid of the evidence.
Now, I'm not saying that games turn us into killers, or that I'm going to stop playing these things. I'm just ... sayin'.
All of which brings me back to Ninja Gaiden II, the Xbox 360 game that hit stores Tuesday. Unlike in its prequels, the bodies hang around. Indeed, they hang around for a good long while. After I'd killed my way through about seven battles, I experimentally backtracked all the way to the beginning, and sure enough -- every body was still lying there, every blood fleck on the ceiling intact. I peered off the edge of a promontory to spy a battleground far below and, yep: There's that guy I disemboweled. Still dead.
Now, did this change the emotional, or even moral, timbre of the game?
In some ways, yes. You really do get a better sense that you're a sociopath when the evidence of your crimes is stacked around you. (The human bodies, anyway; magikal beasts still vanish in a puff of smoke, but since they were probably undead in the first place, you could mount some legalistic argument that you didn't technically kill them. Or something.)
On the other hand, you could argue that the moral and aesthetic content of all those racked-up corpses isn't negative. It can be meaningful in a sneaky way: As I meandered back over the scenes of my previous slaughters, the preposterously huge body count sometimes had a Wagnerian feel to it -- all this senseless, tragic death!
Other times it felt self-parodic. The jumbled piles of cut-off legs felt more like the severed-limb knight scene from Monty Python and the Holy Grail, or maybe Ovid's gore-flecked parodies of Greek combat in The Metamorphoses. By leaving the bodies in, the game manages simultaneously to take the violence more seriously, and less.
We're going to see more and more of this -- because unless I'm mistaken, the new trend seems to be to leave the bodies onscreen. Maybe it's the stronger pixel-pushing abilities of next-gen consoles, which makes it easier to leave the bodies around for Halo-style looting. Personally, I applaud this trend, because it brings these hidden moral and narrative dimensions to the fore, at least slightly.
Let the dead lie. We'll learn something about them -- and, maybe, ourselves.
- - -
Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.
Tue Jun 03, 2008 more from this source»»
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June 2, 1883: The 'L' Comes to Chicago ... Indoors more similar news »
1883: The world's first elevated electric railway in the world makes a trial run. It's in Chicago, of course. It's indoors, and it won't last, but the idea will.
New York City began elevated railway service in the early 1870s, running in Manhattan on Ninth Avenue and Greenwich Street. It was America's first elevated railroad, but it was steam-powered. Steam locomotives put out prodigious amounts of smoke and soot -- hardly what you'd want to be adding to the already-dirty air of a teeming metropolis. And they were plenty noisy, too.
German inventor and industrialist Werner Siemens built a short, small-scale electric railway at the 1879 Berlin Industrial Exhibition. Using the new invention of a third rail to feed power to an electric locomotive, it carried up to 30 passengers at a time at about 4 mph along a line merely 600 yards long.
Elevated railways were a reality. Electric railways were a reality. Who would combine the two technologies?
Perhaps you've heard of Thomas Edison.
Edison and Stephen D. Field incorporated the Electric Railway Company in the spring of 1883 with a capital of $2 million (about $42 million in today's money). They aimed to dazzle the crowds at the Chicago Railway Exposition, and they did.
They built a narrow-gauge 3-foot-wide track in the gallery around the edge of the main exhibition building, with tight curves at each end of the 1,552-foot track -- less than one-third of a mile long.
The locomotive weighed 3 tons and was 12 feet long by 5 feet wide. It drew current by rubbing a wire brush on each side of an electrified, central third rail. The 15-horsepower locomotive pulled a passenger car at a stately 9 mph. Between June 5 and the exhibition's conclusion June 23, Chicago's protoype 'L' had carried 26,805 passengers.
Edison and Field also took their electric railroad to an exposition at Louisville, Kentucky, that year. It enjoyed similar success there.
The demonstration was proof of concept, and both Chicago and New York City debated, discussed and promoted various ideas and systems over the next decade. Chicago won the race.
The world's first permanent elevated electric railway, the Metropolitan West Side Elevated Railway, opened in 1895. It began at Franklin Street in Chicago and headed west, splitting into three branches. It was connected to Chicago's other elevated lines in the famous Loop by 1897, and the others were converting to electric power by century's end.
The technology had literally gained traction.
Source: Various
Mon Jun 02, 2008 more from this source»»
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Graphics Chips Gun for Supremacy in Silicon Showdown more similar news »
Like a wisecracking sidekick who winds up stealing the movie from a too-bland lead actor, graphics processing units are edging more general-purpose central processing units out of the limelight.
"There's this conventional wisdom [that the] GPU equals games, and a fast PC is a fast CPU," says Rob Csonger, Nvidia's vice president of corporate marketing. "The truth today is the GPU is accelerating everything because everything is rendered now."
Over the past several years, graphics processing units have evolved from highly specialized components coveted by Mountain Dew-swilling Unreal Tournament devotees to high-performance computing engines used by academic researchers. The latest shift has seen yet another transformation of the GPU into a fully programmable, open-architecture chip, in some cases just as flexible as -- and packing far more parallel-processing power than -- today's general-purpose central processing units.
The evolution of the GPU has prompted changes throughout the computer industry, from PC manufacturers who are modifying systems to better take advantage of GPUs, to software makers who are adding features designed to exploit the now-ubiquitous graphics chips.
Recent demos by Adobe showing how Photoshop and Flash might make use of GPU acceleration are merely the latest in a parade of software and hardware vendors copping to the power of the GPU.
While much of the GPU market these days is still anchored to the videogame market, graphics rendering has become increasingly important to a wide range of ordinary computing tasks. On the mobile front, the iPhone and iPod Touch, both of which use a version of Imagination Technologies' PowerVR MBX mobile graphics processor core, have cemented the notion that whizzy graphics capabilities can add exponentially to user experiences -- especially on touchscreen devices. Other handset manufacturers, such as Nokia and Sony Ericsson, have also started incorporating robust 3-D graphic acceleration chips into their high-end phones. And modern operating systems, like Microsoft's Vista and Apple's Leopard, can barely open a text file without making heavy use of the GPU, thanks to their 3-D interfaces and slick visual effects.
What's more, the GPU's parallel architecture makes it well suited to a variety of modern computing tasks.
"When you look at the GPU what you're basically looking at is a highly parallel processing engine," explains Mercury Research analyst Dean McCarron. While today's top-end CPUs boast four cores, GPUs have anywhere between 80 and 128 cores. That makes them particularly adept at doing tasks that require a lot of simultaneous number crunching, such as 2-D and 3-D graphics, but also cryptography, scientific modeling, transcoding HD video streams and even running financial market simulations.
Many high-end GPUs also include a video unit for faster encoding and decoding of video data, which companies like Elemental Technologies are already taking advantage of with new GPU-accelerated video-processing software.
"Ultimately, everything you now see on your computer now touches the GPU in some way or another," notes McCarron.
The GPU's increasing clout is also starting to have a profound effect on how manufacturers and chipmakers build computers.
For instance, Gateway recently introduced a budget gaming laptop, the P-6831 FX, that makes use of a mid-range GPU (the Nvidia GeForce 8800M) to compensate for a relatively anemic CPU (a 1.6-GHz Intel Core Duo) -- a strategy that gives the laptop decent performance with a budget $1,200 price tag. The laptop has been more or less sold out at Best Buy since its introduction early this year.
On the software side, consumer-oriented companies are also increasingly relying on the GPU.
Adobe recently announced that the forthcoming version of its Flash Player would start using GPU acceleration to support 3-D effects, video card acceleration and large bitmap images of up to 8,191 pixels per side.
"When you boil it down, the GPU is really just a type of CPU that is used for calculating floating point operations," says Tom Barclay, senior product marketing manager for Adobe's Flash Player. "With that, you get high bandwidth, you get additional memory, and you get what's basically a really versatile processor."
Cooliris is another company that figured out how to harness the GPU, in this case for a better web-browsing experience. Working with Nvidia, the company recently debuted an application called Piclens.
Instead of relying on the 2-D interface you get when hunting down pictures and videos on YouTube, Flickr or Google, Piclens renders all of those results as a glowing tower of images that you can scroll through and zoom in and out of effortlessly.
"People get caught up in the 3-D element of [Piclens] -- the flashy element -- but I think there is also a fundamental navigation problem we're solving," says co-founder Josh Schwarzapel. That is: How do we make a dauntingly large volume of content easily searchable?
As more and more of our personal content finds its way into digital form, graphics-intensive interfaces to that data, like Piclens and Delicious Library, will look less like visual frippery and will become essential tools for navigation.
In the end, the display may not be the computer, as Nvidia CEO Jen-Hsun Huang declared in a 2002 Wired magazine profile. But in today's computing environment, the pixel is definitely king. And that can only mean good things for the GPU's future.
Mon Jun 02, 2008 more from this source»»
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8 Best: Non-Wikipedia Pedias more similar news »
Lostpedia
lostpedia.com
"The Lost encyclopedia"
Episode synopses, island maps, fan theories, and flash-forward recaps. Nothing on Sleestaks, though — and they were, like, featured creatures, right?
Uncyclopedia
uncyclopedia.org
"The content-free encyclopedia"
A parody site inspired by inaccurate but hilarious Wikipedia entries. Jimbo's creation is defined here as a massively multiplayer online editing game played by redundancy experts.
Chickipedia
chickipedia.com
"The wiki of hot women"
Learn that Scarlett Johansson is known for "her popularity with up-and-coming celebrity men" ... and going-nowhere Web surfers.
Wookieepedia
starwars.wikia.com/wiki/Wookieepedia
"The Star Wars wiki"
Did you know that "snot vampire" is slang terminology for the Anzati species? Of course not. No one did.
Dickipedia
dickipedia.org
"A wiki of dicks"
Sample entry: Gerald "Geraldo" Rivera is a TV journalist, noted egotist, former talk-show host, and a dick.
Dealipedia
dealipedia.com
"The business deal wiki"
Michael Robertson, founder of MP3.com, started this archive of M&A activities, IPOs, bankruptcies, and scoops on who made money (including him) on the deals.
Congresspedia
sourcewatch.org/index.php?title=Congresspedia
"The citizen's encyclopedia on Congress"
Fourteen members of the US House and Senate are currently under investigation. Know of others who should be? Add 'em!
Pedialyte
pedialyte.com
"Helps kids feel better fast!"
Flavors include grape, cherry, apple, and bubble gum!
Mon Jun 02, 2008 more from this source»»
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Readers Pick Top 10 Water Photos more similar news »
: These 10 finalists in our water photo contest submitted photos as refreshing as their subject. Over the past two weeks of voting we've received many truly excellent submissions, with these 10 superb photos gaining top ranking among voters. Javier Uclés won the contest with his photo "The One," at left. Javier will be receiving a subscription to Wired magazine and a digital picture frame for his desk.
Since we had so many great photos that we thought should've received more votes, we've also compiled a Wired.com Editor's Choice Water Photo Gallery.
Our next two-week photo contest is summer. Let us office schmoes live vicariously through your best summer photo. Check out the contest page for more information.
Left:
The One
Submitted by Javier Uclés
Photographer's comment:
"Photo taken at sunset in Conil, Cadiz. Used Sigma 10-20 + Cokin Filter ND8."
: Split Image
Submitted by Matt
Photographer's comment:
"Calalin Island and reef in the Marshall Islands. Nikon N8008 in aquatica housing."
: Waterfall
Submitted by Laura
Photographer's comment:
"Waterfall in Milford Sound, New Zealand."
: Autumnal Warmth
Submitted by Adam P. Wilson
Photographer's comment:
"Taken in April on the northern edge of Lake Burley-Griffin looking towards the National Carillon. EOS 5D, ISO 50, 16mm, f/8, 1/40s."
: Sea and sand
Submitted by Andrea Ferro
Photographer's comment:
"Crissy Field, San Francisco"
: Miroir d'eau
Submitted by pneumeric
Photographer's comment:
"Miroir d'eau, Bordeaux, France"
: Inside Out
Submitted by Neal Miyake
Photographer's comment:
"A 'fish-eye's view' of Sandy Beach on Oahu at dawn."
: Rain on the Horizon
Submitted by Hana
Photographer's comment:
"An old Turk trying his luck one last time. Istanbul."
: Faucets
Submitted by Joakim Lloyd Raboff
Photographer's comment:
"Located in southern Sweden, the Western Harbour is a newly developed oceanfront part of the city of Malmö. The faucets are part of a permanent installation."
: Spray
Submitted by C Ray Dancer
Photographer's comment:
"Sunlight catching water on a fountain in Edinburgh, Scotland."
Mon Jun 02, 2008 more from this source»»
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Gallery: The World's Most Impressive Subways more similar news »
:
Subways are as much a part of big-city living as high-rises and gridlock, and they get about as much love. For many people, subways are crowded, noisy places only marginally better than being stuck in traffic -- and most of them are. But the best of them are not only efficient, they reflect the character of the cities they serve and the people they carry.
In honor of the first test run of Chicago's "L" train, we're touring the globe by subway. Please let us know about your favorite subways in this article's comments
Left: The Tokyo Metro and Toei lines that compose Tokyo's massive subway system carry almost 8 million people each day, making it the busiest system in the world. The system is famous for its oshiya -- literally, "pusher" -- who shove passengers into packed subway cars so the doors can close. And you think your commute is hell.
Photo: Associated Press/Itsuo Inouye
:
The Moscow Metro has some of the most beautiful stations in the world. The best of them were built during the Stalinist era and feature chandeliers, marble moldings and elaborate murals. The extravagance gave way to bland utilitarianism under Nikita Khrushchev but returned during the 1970s. With more than 7 million riders a day, keeping all that marble clean has gotta be a drag.
Photo: Jason Rogers/Flickr
:
Everything about New York is larger than life, and its subway system is no exception. It's got 468 stations, 842 miles of track and twice as many daily riders (5 million) as every other rapid-transit system in the United States combined. The city that never sleeps has a subway to match. It's one of the few in the world that runs 24/7.
Photo: Associated Press/Bebeto Matthews
:
Londoners call their subway the Underground, even though 55 percent of it lies above ground. No matter. When you've got the oldest mass-transit system in the world, you can call it anything you like. Trains started chugging through cut-and-cover tunnels in 1863 and they've been running ever since. Some 3 million people ride each day, every one of them remembering to "Mind the gap."
Photo: Associated Press/John D. McHugh
:
The Berlin U-Bahn (for undergrundbahn, or underground railway) opened in 1902 and grew rapidly until the city was divided at the end of World War II. Then things got complicated. The system was divided along with the city, with trains from East Berlin all but ceasing service to the west and trains from West Berlin bypassing railway stations in the east that became known as Geisterbahnhöfe, or ghost stations. The one exception was Friedrichstraße station, a transfer point and border crossing for entering East Berlin. The system was unified after the Berlin Wall fell in 1989 and now carries more than 400 million people each year.
Photo: Associated Press/Fritz Reiss
:
The Paris Métro stands alongside the Eiffel Tower, Arc de Triomphe and Louvre as an icon of the city. The system is renowned for its Art Nouveau architecture and is so ingrained in daily life that Parisians have a saying -- "Métro, boulot, dodo." (Metro, work, sleep.) And where else but Paris would you find museum pieces from the Louvre displayed on subway platforms? They're replicas, but still …
Photo: blond avenger/Flickr
:
Shanghai is the third city in China to build a metro system, and it has become the country's largest in the 12 years since it opened. Shanghai Metro has 142 miles of track and plans to add another 180 miles within five years. By that point, it would be three times larger than the Chicago L. The system carries about 2.18 million people a day.
Photo: Associated Press/Eugene Hoshiko
:
The Hong Kong MTR has the distinction of being one of the few subway systems in the world that actually turns a profit. It's privately owned and uses real estate development along its tracks to increase revenue … and ridership. It also introduced "Octopus cards" that allow people to not only pay their fares electronically, but buy stuff at convenience stores, supermarkets, restaurants and even parking meters. It's estimated that 95 percent of all adults in Hong Kong own an Octopus card and they generate more than 10 million transactions each day.
Photo: Associated Press/Vincent Yu
:
The award-winning Metro Bilbao opened in 1995 and proves that even subway stations can be architectural masterpieces. The system was designed by Sir Norman Foster whose work includes the Gherkin in London, the Reichstag dome and Hong Kong International Airport. Foster embraced a modern design, favoring steel and glass, and Sarriko station won the 1998 Brunel Award for Railway Design. The station benches won the Spanish National Industrial Design Prize in 2000.
Photo: Samuele Silva/Flickr
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It's old, it's crowded and it's noisy as hell, but Chicagoans love the L like they love deep-dish pizza. The nation's second-oldest rapid-transit system is one of the city's Seven Wonders, behind the lakefront and Wrigley Field but ahead of icons like Sears Tower. The railroad junction known as Tower 18 -- where lines converge from four directions -- was for decades the busiest in the world. The L was also the world's first elevated electric railway.
Photo: Associated Press/Charles Rex Arbogast
Mon Jun 02, 2008 more from this source»»
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Wanna Harvest Power From the Sea? You'll Have to Test It Here First more similar news »
Giant whirlpools, 100-knot winds, some of Europe's mightiest tides: The icy waters off Scotland's northern tip are no place for pleasure craft. But they're ideal for power-generation systems that harness the restless fury of the sea — which is why the European Marine Energy Centre has set up shop in the Orkney Islands.
Think of it as the Bonneville Salt Flats of hydrokinetics: EMEC offers companies a place to try out their clean tech. The center's remotely operated vehicles film underwater, and microphones will eventually monitor for noise pollution. First in was Dublin-based OpenHydro, which recently began trials on its second turbine (shown here raised for inspection).
Carbon-free hydrokinetic power could ultimately provide up to 20 percent of the UK's electricity needs. But environmental concerns may still sink the effort: Critics warn of industrialized coastlines and harm to sea life.
The US faces similar challenges — without a testing facility. The Federal Energy Regulatory Commission has okayed a pilot marine-power project for Makah Bay, off the Washington coast, but environmental approval is still pending. By the time the inevitable court battles are resolved, the waves may be lapping at our doorsteps.
Sun Jun 01, 2008 more from this source»»
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What the CIA Learned From Get Smart more similar news »
: Maxwell Smart always "missed it by that much," but some of those dopey spy shows of the '60s were right on the money. "Many of the devices first seen in movies and on TV actually came about," says Robert Wallace, former head of the CIA's covert skunk works, the Office of Technical Services. "Remember the Cone of Silence? We built shielded enclosures that did the same thing. And the pen communicator in The Man From U.N.C.L.E.? That evolved, 10 years later, into short-range agent communication." Wallace, who was basically the agency's real-life Q, reveals these gadgets and more in his new book, Spycraft, the first comprehensive look at the technical achievements of American espionage from the 1940s to the present. "Here's the laboratory," Wallace used to tell new recruits. "The only thing that is going to limit what you can do is your imagination." It seems they took him at his word.
1940s Cigarette gun
Lipping this pistol disguised as a cigarette, an agent could easily release the safety pin. Rotating the filter end counterclockwise armed the gun, and a push of the thumb caused it to fire a single .22-caliber bullet. It really worked.
Illustration: Steve Sanford : An ordinary-looking bound notebook contained pages of Pyrofilm and came packaged with an incendiary pencil. To prevent notes from falling into the wrong hands, an agent could simply pull the eraser out of the pencil, causing the notebook to burst into flames.
Illustration: Steve Sanford : During an hour-long procedure, techs embedded a 3/4-inch transmitter in the skull of a live cat. An antenna made of very fine wire was woven into the cat's fur, and a microphone was placed in its ear canal. After setting the kitty free, agents could listen in on nearby conversations undetected. Cats being cats, however, the system proved unreliable.
Illustration: Steve Sanford : When it comes to a "dead drop" — a hiding place where spies leave messages — nothing's better (or deader) than a dead rat. Who's going to look inside unless they have to? CIA techs gutted a rat carcass, inserted secret missives wrapped in foil, and then stitched the animal back together. To ward off scavengers, the rodent was often doused in Tabasco.
Illustration: Steve Sanford : A working Seiko timepiece concealed the world's smallest point-and-shoot camera. The device held a 15-inch strip of auto-advancing film and could snap about 100 crisp shots. A quick twist of the watch face revealed a 4-millimeter-diameter lens. It was a successful and widely used spy tool in its day.
Illustration: Steve Sanford : A remotely piloted aerial vehicle disguised as a dragonfly could carry cameras and audio sensors right into the lion's den. This mobile eavesdropping bug never got off the ground.
Illustration: Steve Sanford
Sat May 31, 2008 more from this source»»
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