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Games Without Frontiers: Victory in Vomit — The Sickening Secret of 'Mirror's Edge' more similar news »
Mirror's Edge
Screenshot courtesy Electronic Arts
By now you have probably heard the warning: Playing Mirror's Edge will make you vomit.
The hot new videogame is a sort of "first-person runner": You're a courier who travels across the rooftops of a locked-down, police-state city, delivering black-market messages by using acrobatic feats of parkour. You're constantly leaping over gaps 40 stories in the air, tightrope-walking along suspended pipes and vaulting up walls like a ninja.
It doesn't do justice to call the action in Mirror's Edge "intense": It quivers, like a hummingbird, and your first-person view is constantly whipsawing like a paranoid cameraman hunting for the best shot.
Only 15 minutes into the game, my mouth began overproducing saliva, and I had to pause the action for a few seconds to avoid carsickness. I would feel like a total lamer, but apparently even the Penny Arcade guys wrestled with nausea.
Still, it made me wonder: What makes Mirror's Edge so different? Sure, the action is swoopy and vertiginous, just as it is in many other games. But I've played plenty of first-person shooters that required me to navigate ridiculous, zero-G boss lairs that were suspended over improbable heights, and none of those ever made me feel nauseated.
Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral?
I think it's because Mirror's Edge is the first game to hack your proprioception.
That's a fancy word for your body's sense of its own physicality — its "map" of itself. Proprioception is how you know where your various body parts are — and what they're doing — even when you're not looking at them. It's why you can pass a baseball from one hand to another behind your back; it's how you can climb stairs without looking down at your feet.
Most first-person shooters do not create any sense of proprioception. You may be looking out the eyes of your character, but you don't have a good sense of the dimensions of the rest of your virtual body — the size and stride of your legs, the radius of your arms. At most, you can see your arms carrying your rifle out in front of you. But otherwise, the designers treat your body as if it were just a big, refrigerator-size box.
Worse, in most games your virtual body cannot do even the most simple things that it ought to be able to do. Every time I'm playing a first-person shooter, I'll inevitably try to jump or walk up onto an object — a ledge, a curb, a railing along a wall — and discover that I can't. The designers decided they didn't need to worry about those subtle physics, and the resulting limitation completely breaks the illusion that I'm in that virtual body.
Mirror's Edge, in contrast, does something very subtle, but very radical. It lets you see other parts of your body in motion.
When you run, you see your hands pumping up and down in front of you. When you jump, your feet briefly jut up into eyeshot — precisely as they do when you're vaulting over a hurdle in real life. And when you tuck down into a somersault, you're looking at your thighs as the world spins around you.
What's more, the Mirror's Edge world feels tactile and graspable. Because the game is designed around the concept of parkour, or moving through obstacles, most times when you see something that looks like you could jump on it, you can. The gameplay requires it.
The upshot is that these small, subtle visual cues have one big and potent side effect: They trigger your sense of proprioception. It's why you feel so much more "inside" the avatar here than in any other first-person game. And it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic.
Indeed, the sense of physicality is so vivid that, for me anyway, the most exhilarating part of the game wasn't the obvious stuff, like leaping from rooftop to rooftop. No, I mostly got a blast from the mere act of running around. I've never played a game that conveyed so beautifully the athletically kinetic joys of sprinting — of jetting down alleyways, racing along rooftops and taking corners like an Olympian. It's an interesting lesson of game physics: When you feel like you're truly inside your character, speed suddenly means something.
The opposite is also true. Without a sense of physicality, speed feels lifeless. In Halo, you're playing as the cyborgically enhanced Master Chief, so your top speed at an open run is — according to Halo nerd canon — 30 mph or something. But it doesn't feel very fast at all, because your avatar doesn't appear to be actually exerting himself. When you run, your body bobs along not much differently from how it moves when you're walking, except the scenery goes by more quickly.
The combat in Mirror's Edge felt more believable than doing battle in Halo, too. When the cops were shooting bullets at me and I was frantically racing to escape, I kept thinking: "Damn, I'm going so fast I might just escape!" In most first-person games, I usually wonder the opposite: How are these guys not hitting me? So the brilliant physicality of Mirror's Edge isn't just a boon to the game's physics. It also makes the narrative and drama more plausible.
So yes, by all means, I'll keep on playing Mirror's Edge, even though it occasionally makes me want to vomit. In the past, I've often wanted to wretch because a game is so bad — but I've never felt sick because it was so good.
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Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.
Sun Nov 16, 2008 more from this source»»
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Gallery: The 10 Coolest James Bond Cars Ever more similar news »
: Sweet cars and amazing, if improbable, car chases have been essential elements of James Bond movies since the series began in 1962. The tradition continues in Quantum of Solace, which finds our favorite superspy behind the wheel of a hot Aston Martin DBS and in a nod to these eco-conscious times a Ford Edge that runs on hydrogen (in the film, if not in real life). But it takes more than a fuel cell to make the list of the 10 coolest Bond cars ever.
Left:
Aston Martin DB5
The quintessential Bond car appeared in Goldfinger, and it is both the most famous Bond car and one of the most iconic vehicles in the history of film. In addition to gorgeous lines and stunning speed, Bond's DB5 featured machine guns, a bulletproof shield, radar and that ber-cool ejector seat that could villains flying at the push of a button.
: This one's tricky because Bentley never produced a car called the Mark IV. Ian Fleming made that up. Bond drove a 1933 Bentley convertible with an Amherst-Villiers supercharger in the novel Casino Royale. Various Bentleys have appeared in Bond films, including From Russia With Love, in which our hero seduces Miss Sylvia Trench behind the wheel of a 1930 Bentley Derby similar to the one in this photo by Flicker user starpitti.
: The Lotus Esprit from The Spy Who Loved Me is almost as famous as the DB5, if only because it could turn into a submarine at the flick of a switch. The car featured surface-to-air missiles, torpedoes and depth charges, all of which we find amazing given the shaky reliability of the electrical systems in British cars.
: Strictly speaking, this wasn't Bond's car. It was driven by his assistant, Aki, in You Only Live Twice. But it makes the list because it was chock-full of cool gadgets — including a television, a cordless phone and a voice-activated stereo – that are commonplace today but the stuff of science fiction in 1967. Toyota built a GT without a roof because Sean Connery was too tall for the coupe.
: Aston Martin returned to Bond's fleet in 2002 after the spy's brief dalliance with BMW in the late 1990s. The Vanquish that appeared in Die Another Day came with an ejector seat and a cloaking device that rendered the car invisible. We prefer the more muscular and understated DBS in Casino Royale because it's a better match for Daniel Craig's darker, more brooding Bond.
: Yes, Bond drove a Mustang, albeit briefly, in Diamonds are Forever, and he looked almost as cool as Steve McQueen did driving his 'stang in Bullitt. Connery took the Mach 1 on a wild ride through Vegas, getting up on two wheels to squeeze through an alley. The film editors weren't so skilled: The car is shown entering the alley on one set of wheels and emerging on the other.
: Pierce Brosnan drove the convertible Beemer in The World Is Not Enough, but it was a BMW in name only. The Z8 was still a prototype when filming started, so the film featured a Cobra kit car wearing BMW skin. We're still not sure where Q found room for the surface-to-air missiles, let alone the six cup holders, but now we know where they put the movie camera. : Bond stole this car from a dealership showroom to make an escape in The Man With the Golden Gun, making a spectacular corkscrew jump over a canal to elude his pursuers. The stunt was planned with help from a supercomputer at Cornell University, and it is the only time in history an AMC Hornet has ever looked cool. : This Whyte Industries jobby appeared in Diamonds Are Forever. It's a moon buggy. 'Nuff said. : Another Bond car that wasn't what it appeared to be. The 2CV couldn't outrun its own belching plume of exhaust, so the car in For Your Eyes Only was tricked out with a hotter engine, a modified transmission and a reworked frame. It still had trouble outrunning the humble Peugeots – Peugeots — pursuing it, so Bond had to resort to skilled driving and good luck to make his escape.
Sat Nov 15, 2008 more from this source»»
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Nov. 14, 1666: Watching a Transfusion, and Taking Notes more similar news »
1666: Samuel Pepys, writing in his famous diary, records the first description of a blood transfusion.
Pepys (whose name is usually pronounced Peeps, or occasionally Peppis) was an able administrator for the Royal Navy, as well as a member of Parliament. But he is best remembered for his sprawling diary kept during the tumultuous mid-1600s, a time that saw such events as the Great Plague of London, the rise of Oliver Cromwell and the Great Fire of London in 1666. He also wrote extensively on the more mundane aspects of everyday life in Restoration England.
Pepys began writing his diary as a vanity project. According to a website dedicated to him, Pepys was proud of his achievements, and "writing down events involving him gave him great pleasure; re-reading them even more so."
His observations of the dog-to-dog transfusion were made barely four decades after English physician William Harvey declared that blood circulated through the body with the heart acting as the pump. Harvey actually rediscovered what had been discovered much earlier by Ibn al-Nafis, a 13th-century Arab physician.
Such was the ignorance of the circulatory system before Harvey that as Pope Innocent VIII lay dying in 1492, his physician suggested introducing fresh blood to the pontiff — orally. It didn't work.
The idea of replenishing or replacing blood through transfusion caught on shortly after Harvey's work became known. Physicians, notably Richard Lower, experimented widely using animals, devising instruments and studying ways to get around the problems of clotting. It was Lower who performed the first successful blood transfusion between dogs in 1665. Or partially successful: The donor dog bled to death.
Pepys observed pretty much the same thing a year later:
The experiment of transfusing the blood of one dog into another was made before the Society by Mr. King and Mr. Thomas Coxe upon a little mastiff and a spaniel with very good success, the former bleeding to death, and the latter receiving the blood of the other, and emitting so much of his own, as to make him capable of receiving that of the other.
This did give occasion to many pretty wishes, as of the blood of a Quaker to be let into an Archbishop, and such like; but, as Dr. Croone says, may, if it takes, be of mighty use to man's health, for the amending of bad blood by borrowing from a better body.
Within a year, both Lower and a French physician, Jean-Baptiste Denys, did just that, performing the first transfusions involving human subjects. In Denys' case, a 15-year-old boy received the blood of a sheep and somehow survived, probably because of the relatively little amount of blood used.
Owing to a complete absence of understanding regarding the importance of species and blood-type compatibility, subsequent human transfusions were only sporadically successful, and the benefits were dubious. Things only improved with the discovery of distinct blood types in the early 19th century.
The first successful transfusion using only human blood was performed in 1818 by British obstetrician James Blundell.
Other factors that eventually brought blood transfusion into the modern era, such as blood banking and the discovery of the Rhesus blood group system, occurred in the early to mid-20th century.
Source: Various
Fri Nov 14, 2008 more from this source»»
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Gallery: Bond-Villain Lairs Revealed more similar news »
: Photo: Richard Bryant/Arcaid/CorbisAs essential as the curvaceous leading ladies and not-so-subtle sexual innuendo, every James Bond villain has an impressive lair. Some are exotic, others chic. All are impressive locations for unsavory types to plot and scheme.
With the release of Quantum of Solace on Friday, we take a look behind the scenes at the most recent Bond-villain hideouts when they're not housing the criminally insane. Let us know what your favorite Bond lair is in the comments.
Left:
A View to a Kill
In Roger Moore’s last turn as Bond, Christopher Walken gives an inspired performance as villain Max Zorin. Bond initially discovers Zorin is cheating at the races by installing steroid-delivering microchips in his horses, but the plot soon turns more sinister. Zorin plans to corner the microchip market by destroying Silicon Valley via subterranean explosives. Zorin plots and schemes from his underground lair, which in real life (at least the façade shown in the movie) is the Renault building in Swindon, England.
Built in 1982 as world headquarters for Renault cars, the structure is a futuristic metal and glass contraption that resembles dozens of bright yellow cranes holding the walls aloft. However, in 2001, Renault moved its headquarters elsewhere and, in 2004, a consortium of Chinese businesses bought it for an import-export center … or perhaps for their own nefarious plans ….
: Photo: Tom ThistlethwaiteTimothy Dalton steps into Bond’s shoes and finds himself in peril thanks to the dubious KGB general, Georgi Koskov. It turns out amoral arms dealer Brad Whitaker, while also dabbling in blood diamonds and opium, is pulling all the strings in a plan to (what else?) get rich quick. Bond tracks Whitaker to his palatial estate, where he is engaged in reenacting the Battle of Gettysburg with tiny lead figurines. Whitaker meets his end under a marble bust of the Duke of Wellington liberated from its base by a well-placed 007 explosive.
In this case the truth isn't far from fiction. Whitaker's stronghold is actually the Forbes Museum in Tangier, Morocco. Built on the grounds of the Palais Mendoub by American billionaire Malcolm Forbes (yes, of the magazine), the museum housed the fruits of Forbes' favorite hobby: collecting miniature lead military figurines — 115,000 of them, to be exact. After Forbes passed away, his kids sold the museum to the government of Morocco and it's still open daily for visitors.
: Photo: Victor EscalonaTimothy Dalton’s exit from the Bond series begins with him losing his license to kill after “going rogue” Palin-style and seeking revenge on Franz Sanchez, a drug baron from the fictitious “Republic of Isthmus” who has killed Bond’s newlywed friends. Trying to get closer to the enemy, Bond poses as an out-of-work assassin looking for a new assignment. Bond frames another bad guy for disloyalty to the boss, thereby winning Sanchez’s trust and being whisked away to his top-secret compound -- a hideout disguised as the Olympiatec Meditation Center.
That compound is actually the Centro Ceremonial Otomi in central Mexico. The center was built by the Mexican government in the 1970s in an attempt to commemorate and preserve the indigenous Otomi culture. Today the site serves as a meeting place for Otomi tribe members, and hosts tourists from around the world.
: Photo: Tomas van Houtryve/APPierce Brosnan brings more critical acclaim (and a consistent British accent) to the role of Bond in GoldenEye. The title refers to a pair of satellites that can be used as weapons by shooting electromagnetic pulses at Earth-bound targets. Villain Alec Trevelyan commandeers giant antennas to control the satellites. But his diabolical plan is foiled when Bond sabotages the giant antenna before Trevelyan can send coordinates to the GoldenEyes.
The filming location is the famous Arecibo Observatory in Puerto Rico (also featured extensively in the movie Contact). The dish of the giant radio telescope is 1,000 feet in diameter and operated by Cornell University as part of the National Astronomy and Ionosphere Center. Since 1963 it has helped astronomers and climatologists discover planets outside of our own solar system, describe the chemistry of Earth's outer atmosphere, and search for extraterrestrial life.
: Photo: U.S. NavyIn Brosnan's second Bond movie, media baron Eliot Carver is trying to gain a monopoly on the Chinese market, but the government keeps blocking his progress. Instead of hostile takeovers of the competition, Carver decides to use a GPS encoder stolen from the U.S. military to send bogus commands to the British and Chinese militaries. All this in hopes of starting a war so the Brits will take out the uncooperative Chinese government.
Unlike most Bond villains, Carver plots and plans from a mobile lair in the form of a tricked-out stealth boat. The boat was filmed in the waters around Thailand and modeled off two prototypes being built for the U.S. Navy. One was Northrop Grumman’s DDG 1000; the other (more poetically named) Sea Shadow (left) was a Lockheed Martin prototype that was actually used and tested quite thoroughly by the Navy, but never officially commissioned.
: Photo: Tolga "Musato"/FlickrMadman and anarchist Renard imperils Istanbul and a Russian oil pipeline in The World is Not Enough. Victim of a previous assassination attempt from a Bond co-worker, Renard has a bullet lodged in his brain that is slowly killing him. Unfortunately for Bond, the injury is also dulling his senses of pain and fear, making him a tough guy to bargain with.
Renard plots to melt down a nuclear submarine reactor in the Caspian Sea and, on the way to save the day, Bond gets tied up in Renard’s lair, located in Kiz Kulesi. The hideout is actually the Maiden’s Tower that rises from the waters near Istanbul.
The tower dates back to 408 BC, but was relocated to its current site in 1100 AD by a Byzantine emperor who used it as a fortress. The Ottoman Turks refurbished and restored it over the years, and it served as a lighthouse for centuries. Today it serves food and drink to tourists who come to its café.
: Photo: Jose GonzalezBritish billionaire Gustav Graves appears to just be in it for the money in Die Another Day, Brosnon’s last role as Bond (and an end to the tongue-in-cheek sexcapades). But all is not as it seems. It turns out that Graves is actually Col. Tan-Sun Moon, a North Korean arms dealer Bond had supposedly thrown to his death. Moon survived and had his appearance altered by a Cuban gene-therapy clinic. His true aim is to use the Icarus satellite to blow up land mines in the DMZ, clearing the way for his North Korean compatriots to overrun South Korea.
Bond tracks one of Moon’s henchmen to the gene clinic and stumbles onto Graves' true intentions (and identity). Although portrayed as a Cuban location, the scenes at the gene-therapy center are actually in Cadiz, Spain, at the Castillo de San Sebastian. Built in the early 1700s, the castle was initially only accessible at low-tide and used to protect Cadiz from seafaring attackers.
: Photo: Como Property ManagementCasino Royale reinvents Bond with Daniel Craig as the steely eyed spy caught in a gritty thriller. The villains this time are more pedestrian — essentially high-stakes investors who short sell companies then stage terrorist attacks to sink their stocks. After Bond foils one such scheme, Le Chiffre, who works for the nearly omnipresent Mr. White, stages a poker tournament in Montenegro to recoup his losses. Bond wins the tournament but is captured by Le Chiffre and is tortured. He is saved when the powerful Mr. White offs his own henchmen for their failure to perform.
But not even Mr. White is safe from justice. At the end of the movie, Bond tracks White to his palatial villa on Lake Como in northern Italy's lake district. Bond lures White outside, shoots him in the leg and then arrests him.
This time the movie jibes with reality — White's villa is indeed an opulent spread on Lake Como. In fact, if you want to experience the life of a debonair villain, the villa rents out a four-bedroom apartment for the reasonable price of 1,000 euros a week.
: Photo: European Organisation for Astronomical Research in the Southern HemisphereNot a lot has been leaked about the latest installment of Bond. Word is, though, that an interrogation of Mr. White will lead Bond to a bad guy named Dominic Greene, whose off-the-grid South American hideout will be filmed in a building called the Residencia in Chile's Atacama Desert. The compound is a giant residence hall for astronomers working at Chile's Very Large Telescope at the Paranal Observatory.
The digs are mostly underground, but a glass dome rests on top and lets in light for the swimming pool and tropical gardens. The Residencia has been compared to a Bond-villain lair before, a fact that was apparently not lost on the new production.
Check out Wired.com's review of Quantum of Solace here.
Fri Nov 14, 2008 more from this source»»
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Lawyer: Guns N' Roses Uploader to Walk more similar news »
The lawyer for the Los Angeles man criminally charged with uploading nine Guns N' Roses tracks is expected to receive no jail time under a plea agreement with federal authorities. The attorney for defendant Kevin Cogill said his client, who was arrested last summer after the Recording Industry Association of America alerted the FBI, is expected to receive a year probation under the plea deal.
Thu Nov 13, 2008 more from this source»»
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